Axe Attacks deal 12% increased Damage with Hits and Ailments, Sword Attacks deal 12% increased Damage with Hits and Ailments 11p/68 | 54d | | 17c | −100% |
Staff Attacks deal 12% increased Damage with Hits and Ailments, Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments 10p/84 | 39d | | 6.2c | −100% |
Axe Attacks deal 12% increased Damage with Hits and Ailments, Sword Attacks deal 12% increased Damage with Hits and Ailments 8p/50 | 29d | | 150d | +417% |
12% increased Physical Damage 8p/50 | 16d | | 1,583d | +9,772% |
12% increased Damage with Bows, 12% increased Damage Over Time with Bow Skills 11p/50 | 10d | | 7.9d | -21% |
12% increased Attack Damage while holding a Shield 8p/50 | 5.0d | | 12d | +140% |
Channelling Skills deal 12% increased Damage 6p/1 | 5.0d | | 4.0d | -21% |
Claw Attacks deal 12% increased Damage with Hits and Ailments, Dagger Attacks deal 12% increased Damage with Hits and Ailments 8p/50 | 4.1d | | 15c | -99% |
12% increased Fire Damage 8p/50 | 4.0d | | 8.4d | +110% |
Minions have 12% increased maximum Life 6p/1 | 3.4d | | 2.7d | -21% |
12% increased Chaos Damage 10p/68 | 3.0d | | 0.8c | −100% |
12% increased Damage with Bows, 12% increased Damage Over Time with Bow Skills 9p/50 | 3.0d | | 40d | +1,233% |
12% increased Damage with Two Handed Weapons 8p/50 | 2.8d | | 161c | -89% |
12% increased Chaos Damage 8p/50 | 2.4d | | 5.0d | +108% |
Staff Attacks deal 12% increased Damage with Hits and Ailments, Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments 9p/1 | 2.3d | | 139c | -88% |
12% increased Damage with Bows, 12% increased Damage Over Time with Bow Skills 10p/50 | 2.2d | | 16c | -99% |
12% increased Damage with Bows, 12% increased Damage Over Time with Bow Skills 8p/50 | 2.1d | | 463c | -58% |
10% increased Projectile Damage 5p/1 | 2.0d | | 5.0d | +150% |
15% increased Critical Strike Chance 4p/1 | 2.0d | | 237c | -78% |
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