By: ckaiba
Last updated: Jul 8, 2025
32
Hard
Boss maps
Ritual
40 hours
-0.4d
source link includes strat showcase
T0's are expected 1 every 4 maps and mageblood is expected 1 every 70 maps, and I did get 5 magebloods in 100 maps (lucky!)
disclaimer: big cost since bloodfilled vessels went up (shovel sellers make bank!) and big return, you will lose money until mageblood/mirror/hinekora drops
t0s unique drops are averaged, and calced using very large sample size
hh/defiance/other t0's that are not on the list are too cheap to show on your filter, leather belts at this point are less than 2c value per 1 check
it takes several thousands of leather belts per 1 hh and its only worth 15div, if you remove it from your filter as I did you will do 1/4 of work checking the uniques and still get 93% of value because all uniques value is just mageblood alone + t0 uniques that are not multi base
4 divines in map costs stand for 2 bloodfilled vessels with 3 gigantics each in them
Atlas tree is 115/132 points because every other point does nearly nothing and value per point is nearly zero
You could take +1.3 exile each map for 6 points, but thats +0.7-1% more loot
or currency from exiles but these points literally do nothing
or map nodes, decent value
or delirium chance + infinite delirium keystone if you do 8 mod maps
or beyond chance mandatory if you're playing KB like me
or scarab nodes, but you don't get that much out of scarabs
This strat is involved around Bloodfilled ritual vessels with gigantic exiles inside them, they're currently bugged and ritual is not appling its huge less loot multiplier while respawning to them, let alone smaller exiles they spawn that are completely new monsters and are not even part of ritual
The way Bloodfilled vessels work is monsters from 1st will respawn in every ritual, from 2nd will respawn in rituals starting from 2nd so 2nd 3rd and 4th
I do 1 titanic + 1 titanic of legend + 2 vessels + 1 wisp scarabs, with 3 gigantics in each vessel this equals to 21 gigantic exiles per map
Rarity is a must for this strategy since we so many uniques
0% rarity = 1 mageblood (and every single other T0) every ~190 maps
100% rarity = 1 mageblood (and every single other T0) every ~100 maps
200% rarity = 1 mageblood (and every single other T0) every ~80 maps
300% rarity = 1 mageblood (and every single other T0) every ~70 maps
Rarity only increases the amount of uniques and gold you get at
0% -> 100% rarity is 80% MORE gold and uniques found
100% -> 200% rarity is 30% MORE gold and uniques found
200% -> 300% rarity is 10% MORE gold and uniques found
past 300% it's heavy diminished and not really worth it, scaling more speed / damage is more efficient
Kirac mod domination, covetous shrine is better than anarchy BY FAR
100% delirious or infinite delirium keystone which works the same way as 100% delirium is A MUST, since it gives an absurd amount of more item rarity
Map choice is whatever, you do want to collect eldritch altars / covetous shrine first so jungle valley is best, then just do rituals and leave
Map regex is gonna be different for every build, but what you want is packsize>quant>more currency>rarity,
if you do 6 mod packsize chisels you should aim for 110q 70packsize
if you do 8 mod you should aim for 140-160q and 60packsize
Regexes I used on KB, attention first part in bold text is the mods I excluded if your doing a different build you may want to exclude different mods
For leftover 8 mod maps:
good
"!elo|s u|l a|ur$""m q.*(1[6-9].|2..)%|iz.*([6-9].|1..)%""iz.*([5-9].|1..)%|m q.*(1[7-9].|2..)%"
decent + more currency
"!elo|s u|l a|ur$""m q.*(1[4-9].|2..)%|iz.*([6-9].|1..)%""iz.*([5-9].|1..)%|m q.*(1[6-9].|2..)%""urr"
good w elder tentacle (no damage mods so it doesn't one shot and you can block/suppress it)
"!elo|l a|ur$|ge a|% i.+e$|af""m q.*(1[6-9].|2..)%|iz.*([6-9].|1..)%""iz.*([5-9].|1..)%|m q.*(1[7-9].|2..)%""s u"
decent + more currency w elder tentacle (no damage mods so it doesn't one shot and you can block/suppress it)
"!elo|l a|ur$|ge a|% i.+e$|af""m q.*(1[4-9].|2..)%|iz.*([6-9].|1..)%""iz.*([5-9].|1..)%|m q.*(1[6-9].|2..)%""urr""s u"
can't regex out volatiles+speed, both is a crazy combo they are affected by both movespeed and cast speed so they explode instantly and by default they ignore your spell suppresion and block chance, remove these maps afterwards with another regex
"volatile""monster cast speed"
could also filter action speed reduction afterwards to swap 1 jewel out for balance of terror on these maps
"3% reduced action speed"
For rolling 6 mod maps with packsize chisels:
"!elo|l a|ur$""xa|yn|r-|wni|s u|wak|mav""iz.*([5-9].|1..)%"
Exalted slam all highlighted maps then decide if map is worthy, it will be 65% packsize for the most part which is fine if quant 120%+/more currency compensates, otherwise look for 70%+ packsize
can't regex out volatiles+speed, both is a crazy combo they are affected by both movespeed and cast speed so they explode instantly and by default they ignore your spell suppresion and block chance, remove these maps afterwards with another regex
"volatile""monster cast speed"
could also filter action speed reduction afterwards to swap 1 jewel out for balance of terror on these maps
"3% reduced action speed"