By: oni200302#8293
Created: Aug 1, 2025
Last updated: Mar 10, 2026
163
Hard
Abyss
1 hour
+0.1d
This strategy is not profitable per hour. I show the profit per 10 maps run.
T17 10 Maps (Scarab Chisel) Roll >= 100% more scarab: Profit 70 divines.
T17 10 Maps (Normal chisel) Roll >= 140% more scarab: Profit 90 divines.
Regex for map (If you need a filter roll, just copy and add to search):
Scarab >= 120%: "!vola|s rec" "m q.*(1[2-9].|[2-9]..)%" "sca.*(1[2-9].|[2-9]..)%"
Scarab >= 140%: "!vola|s rec" "m q.*(1[2-9].|[2-9]..)%" "sca.*(1[4-9].|[2-9]..)%"
Why T17: No need for exalted slam, easy to get more scarab mod, low investment.
Flexible scarab setup: The risk scarab just for a chance to get more scarab + currency in T17 mods, if you roll at 140% scarab, you can use any scarab you want.
Some example scarab setup.
x1 Edifice, x2 Abyss, x1 Profound Depth, x1 Risk. (Medium)
x1 Edifice, x2 Abyss, x1 Profound Depth, x1 Multitudes. (Normal)
Profit per 10 maps will be between 60-90 divines based on (Normal-Hardest) (Roll at >= 140% more scarab).
Author: Nguyen Phuong