By: fxbiioZ#4506
Created: Mar 19, 2026
Last updated: Mar 25, 2026
10
Atlas tree:
Medium
Harvest
1 hour
-0.5d
Disclaimer: This strat is based on Coolingmoon’s Harvest strat, so check him out as well [POE 3.28] Harvest Strats - 18D/HR on Day 10 - 90%+ pack size
The run shown here had around 13 mediocre maps and 2 very good ones.
The Astrolabes are closer to 2.5 on average, not 3.
Divine drops are around 1.5, not 2.
Also, the divine drops shown do not represent pure raw divine drops only, but include value from scarabs and other drops as well.
Across 75 runs, I averaged around:
1 Barya per 15 maps
~1.5 Div per 15 maps
I am currently playing MSoZ, which is not the fastest build, and I die occasionally.
With a faster and more consistent build, it should be possible to average around 20 maps per hour.
Use T16.5 maps with at least one big pack size mod.
Rare monsters in area are Shaper-Touched
Map Boss is accompanied by a Synthesis Boss
Area contains Runes of the Searing Exarch
Area contains Drowning Orbs
Players have -20% to all maximum Resistances
Area contains Unstable Tentacle Fiends
The Maven interferes with Players
Rare monsters in area temporarily revive on death
Prefix: Trade - Path of Exile
Suffix: Trade - Path of Exile
Prefix: "sha|wni|yn|rch$"
Suffix: "mav|-20% to all|tab|ril"
The chaos in the cost per hour section is used to simulate the cost of buying maps.
1x Harvest Scarab of Doubling
1x Scarab of the Sinistral/Dextral (depending on your big pack size mod)
2x Scarab of Monstrous Lineage
1x Mortal Fragment (cheapest one)
You use the Fruiting Astrolabe and place it in the bottom left quadrant for currency rewards. Most of the time this is done on Mesa because it is a fast map.
After the first map, you need to check which maps have one of the following mods:
Harvest Seeds in Area have (10–15)% chance to be upgraded to Tier 3 (always run this, best currency increase)
Harvest Crops in your Maps have (20–40)% increased chance to contain Tier 3 Plants
Harvest Seeds in Area are at least Tier 2 (extremely strong, but only in combination with the first modifier)
Other modifiers can be anything like pack size, quantity, more mobs or duplication.
Because of the Atlas Passive "Synthesised Stability", instead of completing the map you run, another random map gets completed.
This allows you to repeatedly run maps with the good Harvest modifiers. Once you find one, you can keep running it over and over at the cost of ending the Astrolabe early.
Try to avoid Tier 4 seed modifiers, as they take too much time.
Follow this rotation:
Rush Mirage and check which Wish you get (best is pack size, but prioritize currency rewards like coins or baryas)
Run Mirage and Harvest if it is inside
Exit Mirage and run Harvest
Leave the map and go to the next one
Inside Harvest, check which plot has the most Tier 3 seeds.
General guideline:
Yellow and Blue are equal (1:1)
Red is worse (around 1:2)
Only pick Red if it has roughly double the Tier 3 seeds compared to Blue or Yellow.
Mirage (corpse) seeds are about 2–3x more valuable than normal Tier 3 seeds.
Do not forget to take shrines and altars (quantity) while moving through the map, as long as it does not slow down your clear speed.