By: Freexer
Created: Mar 24, 2026
Last updated: Mar 30, 2026
6
Atlas tree:Â
Easy
Ritual
2 hours
+1.2d
Atlas: If you are not running the Astrolabe, take the Ritual section bottom left corner. If low on atlas points / build power, remove the explicit modifiers north west and path through scarabs.
If you want to boost your speed / build a bit: add Shrines or Niko
Scalable Strategy: This is a very staple relaxed consistent strategy, scale it depending on your build, start with normal rare maps, then scale up to 8 mods, look for 100%+ quant and 40%+ pack size (will do a small testing sample comparing).
Explanation: Why we use Ritual:
Cloister scarabs make certain type of monsters placed into the map drop stack decks. Consistent money comes from this, ritual gives us the opportunity to kill those monsters again - rolling actual ritual / atlas points into rolling it, is not required, for the purpose of this testing, I just rolled for Ritual devices and for the king.
Map: Unfortunately, if you were looking for a different map to run, this isn't the place: Haunted mansion is still best as you basically rerun most of the map with the stack deck monsters + ritual
Results
From 20 maps
Stacked Decks: 1871 (1 div / 79 stack decks = 23 Divs - and change)
Raw Divines: 9 (note: 5 divs were from Astrolobe reward - not counted in profit below)
Other Loot Breakdowns
Fracturing Orb: 1 = 167 c
Valdos 1 = 288c
Coin of Power 1= 90c
Black Barya 2 = 1250c
72 Maps Drop
Audience with the King: 6 = 180
Scarabs
Costs:
Maps: 20 x 7chaos / map (I roll my own from maps in stash - alc + vaal + regex) = 140c
Scarabs: 5 x 20 Divination scarab of the cloister: 100 = 130c
Astrolabe: Nameless Astro: 3 = 297c (changes on luck on how many maps you end up getting per astro)
Totals:
Cost: 567c
Revenue: Raw Divs + stacked Decks = 27 divs
Profit: 25 divines from 20 maps.
= 16.66 Divs per hour
My build:
6-7 min per map.
CWS- Unearth with Mageblood.
Build you want for this strategy is any generic mapping build, build needs to be able to surive the rituals is the minimum.
** Does not have to be a hyper strong build as you can scale the difficulty for the strategy (higher difficulty = more quant = more divs)