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Strategies

Essences/Delirium Orbs/Scarabs Farming

Essences/Delirium Orbs/Scarabs Farming

By: Mikaral

Last updated: Apr 8, 2024

69

Resources

Source: 

Link

Atlas tree: 

poe-plannerPOEPlanner

Dif‌ficulty

Medium

Tags

Delirium

Delirium

Exarch Altars

Exarch Altars

Essence

Essence

Pricing league

Duration

2 hours

Description

Essences/Deli Orbs and Scarab farming

Disclaimer: this strategy is heavily inspired by TriPolarBear's day 2 farming strat. Unfortunately, he didn't make a video about it, but here is a stream of him creating the strat. If you don't know him, check his channel, he makes incredible PoE guides on YouTube and Maxroll!

With this strategy, we farm Essences, Delirium Orbs, and Scarabs on T16 maps, so we can use Red Altars (Searing Exarch). This strategy uses 3x Essence Scarabs to add 6 additional essences and 1x Essence Scarab of Ascent to improve their tier. You can change the scarabs depending on the current price of them by your own discretion, one alternative is using 1x Essence Scarab of Ascent, 1x Essence Scarab of Calcification and 2x Scarabs of Adversaries on T6 maps, you can learn more about this alternative on Grimro's video. We also use Essences on the map device to add 2 additional essences on our map. Finally, despite no specing (speccing? I don't know) on the tree, we get some reasonably expensive coffins while doing the strat.

How I execute the strategy

I don't have a build strong enough to kill all the essences before the Delirium fog dissipates, so I kill one essence trapped monster to add this essence to the map boss (as a result of the Crystal Resonance node) and kill all the "non-trapped monsters" and while I rush to the boss, I always choose the minion option on the Exarch altars. On a well rolled map, I usually get 5 different rewards after killing the map boss. After killing the boss and dissipating the delirium, I farm all remaining essences.

Final Observations

This strategy involves a lot of monsters with lots of Deafening Essence modifiers on T16 maps, so this strat can be pretty lethal if your build isn't strong/tanky enough. Make sure to test it before fully committing to the strategy. Also, you may notice there aren't any Scarabs on the loot/revenue list. I opted not to include them to avoid disappointments with the strat profit because of their profit variance. This div/h rate is the minimum you will get, unless you farm really slowly, or you die constantly to the essence monsters.

Breakdown

Cost per hour: 0c

Revenue per hour: 0c

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