By: Joeyboy#0005
Created: Aug 24, 2026
Last updated: Aug 24, 2026
0
Medium
Delirium
Heist
Exarch Altars
6 hours
+1.0d
Running 8 mod map 100+ quant on City Squares using templar astrolabes.
Any questions about the strat/build feel free to dm me ingame @Joeyboy or drop a comment on the YouTube video and I'll respond. Check PoB notes on how to get a cheaper/starter version of the build.
I've run three different but similar setups for this strat, they're the following
1x Neuroses 4x Paranoia scarabs
242 deli orbs/h and 6 simulacrums/h (Only killing infamous mercs and looking at Kineticists/Manyshots/Combatants - plus killing them to keep renown up, not just leaving them)
1x Neuroses 3x Paranoia 1x Mania scarabs
180 deli orbs/h and 6.6 simulacrums/h (Only killing infamous mercs and looking at Kineticists/Manyshots/Combatants - plus killing them to keep renown up, not just leaving them)
1x Neuroses 3x Paranoia 1x Infamy scarabs
165 deli orbs/h and 5 simulacrums/h (Killing all mercs)
You can probs do 5 or so more maps/h without having to kill every single merc and using one of the other scarab setups.
In terms of profit/h for each, when removing the large items that could swing a certain setup one way or the other like enchanted blueprints or multi valdos/divine drops from vaults/gambling den all three of the setups were almost identical, 1x Neuroses 3x Paranoia 1x Mania produced less actual value than the other setups, but cost less to run so it evened out with the other setups.
Because of this I think the best setup is 1x Neuroses 3x Paranoia 1x Infamy scarabs because it increases your odds of finding a giga merc you can sell. However if you don't like fishing for a giga merc or mercs in general, you can just remove all those points from your atlas tree and spec them into something else like shrines for fun and then take some extra scarab nodes like 100% inc chance for divination/ambush scarabs atlas tree for this
From this 240 map test I dropped 22 enchanted blueprints and 3 were experimental items, 3 were currency/scarabs.
This is on the unlucky side as there's 5 total different enchants and each has an equal weighting so I should have seen 2 of each experimental/currency type listed below which would have added +1-2d/h to this sample.
2x Enchanted Blueprint - Experimented items - 1/3 wings 1000c each
1x Enchanted Blueprint - Experimented items - 1/4 wings 1400c each
1x Enchanted Blueprint - Currency items - 1/3 wings 205c each
2x Enchanted Blueprint - Currency items - 1/4 wings 230c each
I also removed the below two drops from this sample as they do happen, but are not common so didn't want to count them.
Removed a 8x Divine orb stack from Gamblers den
Remove a 4x Divine orb stack from Scholar's vault
No merc sales were included in any of the profit calculations (not that I got anything worth selling)
If you need a full video guide you can watch Path of Evening's video here